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Rising storm 2 maps
Rising storm 2 maps








The flanks on this map make it an easy and fun map to attack. A bit of a ♥♥♥♥ move to pick this map as the VC, but in a desperate situation it might be a good idea to secure the win. Some servers give the area that contains this map a lower value so that it gets played less.Įasiest map to attack as North because it forces the South to attack anyways, since VC don’t know how to fly helicopters. However, if you lose the initiative and your enemy gets to attack, this can bite you in the a** if they try to take it back. If your team can stay on a winning streak, you gain combat power from it every turn. It is easy to take by controlling the middle and using the high ground to your advantage as MGs and snipers. This guide is a work in progress I would appreciate if you let me know if there’s anything you would like to see added or changed.Ī commonly played map because of its strategic value. Their arty also has a slightly larger spread by about five to ten meters. The NLF gets the MAS and Mosin rifles which are great at range, but they don’t have access to the Ho Chi Minh Trail ability. Once Mid-War is reached, PAVN gets the AKM, which is a better AK. PAVN is not good at range until Mid-War since they only get the Type51 AK and the SKS, but they get the Ho Chi Minh Trail ability, which can save a ton of tickets during an assault.

rising storm 2 maps

This makes it easier to attack maps like Hill937 during early war as the North. Until Mid-War, the south doesn’t get the AC-47(spooky) ability or access to attack helicopters. (b) You don’t have enough victory points to maintain attacking and have to defend (a) You don’t have more than about 100 Combat Power (or 150+ if you plan to attack a difficult map like Saigon in an enemy controlled territory).

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So, you can attack all day as long as you’re gaining enough combat power per turn.ĪLWAYS ATTACK TO MAINTAIN INITIATIVE, UNLESS: The best strategy is to pick maps that are easier for your team to win, then keep gaining combat power from the provinces your team holds as you roll through Vietnam with your team. Attacking enemy provinces costs 75 Combat Power, but the defenders only spend 25. Neutral territories cost 50 to the attackers, and 50 to defenders. This is the only way to regain spent Combat Power. Your team gains Combat Power per turn equal to your team’s total Victory Points at the end of the match. This quick guide will let you know which maps are ideal to attack or defend.










Rising storm 2 maps